![]() ![]() ![]() In the next part of the tutorial series: we will learn how to make Low Poly Mountains. Connect Normal to Vector input of Voronoic texture.īy adding Texture Coordinate, we have defined coordinates for texture, by connecting Normal to Vector, it means the material will be applied on the normals of the models or faces of the model.įor the ground above, we choose a different material. Texture Coordinate for Vector mapping of NormalsĬlick Add > Input > Texture Coordinate. In our case, we want the color to be applied on faces of the model, and two colors cannot be on the same face. Next, add Texture Coordinate, this will define Vectors for our texture. Voronoi texture will define the pattern by which the texture will be applied. Add Voronoi Texture by clicking Add > Texture > Voronoi Texture, connect Color to Fac of ColorRamp. We will need a pattern for adding colors, and we will use Voronoi Texture for this. The color of the material will be defined by this ColorRamp. Add ColorRamp with Constant InterpolationĪdd a ColorRamp by clicking Add > Converter > ColorRamp, and connect the Color output to the Base Color input of the Principled BSDF.Ĭhange the interpolation from Linear to Constant, add two colors with subtle differences. Change the color of the island in the Principled BSDF. Different faces should have different colors. Island should have two colors, a subtle but notable difference between two colors. Free Blender 3D face models for download, files in blend with low poly, animated, rigged, game, and VR options.Now, we want to texture the island, we want to in such a way the whole island does not have the same color, rather we do this: Setting up Lighting and Environment for Low Poly Scene.Make Low Poly Trees and Low Poly Clouds.Adding Multi Color texture on Each face, on Low Poly Island. ![]() ![]() This is the second part of the tutorial series: ![]()
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